*This is not to be confused with the DLC’s which were released for the Xbox 360 and EA Webstore versions of the game!
The rest of my website is a joke, this is not. I’m simply hosting this page here due to not having anywhere else to put this info.
During an extremely early point in development (Theorized to be mid 2005, when development on Most Wanted was nearing completion), Need for Speed: Carbon was presumably being developed primarily for the sixth generation of consoles before switching their focus to the seventh generation, while there is no evidence of this actually being the case, we can make an informed guess that this happened due to the information on this page. Multiple strings of text were found in the files of the Playstation 2 version of Need for Speed: Carbon a couple years ago by a dataminer in a private discord I am apart of, which suggest that there was a feature in development that would have allowed players to download expansion packs via the Playstation 2 Network Adapter and store them on a hard drive used in the PS2 expansion bay, we haven’t found anything that would suggest this was also going to be a feature on the Gamecube and Xbox versions of the game. We think they may have planned this feature due to the tight schedule enforced by Electronic Arts, as this would have been a way to add content originally planned for the game that they wouldn’t have time to finish before release via post-launch expansions, such as the inclusion of San Juan as a free-roam location. The feature was likely scrapped due to a multitude of reasons including the seventh generation approaching and the shift of development onto those consoles, it simply being a bad use of time and resources from a business standpoint when they could be developing the next game which would make much more money than a couple expansions, as well as the slim version of the PS2 not having an expansion bay, meaning lots of players would be locked out of the additional content. They seemingly didn’t attempt to repurpose this content for the next generation systems as we haven’t found any assets in the seventh generation versions of the game that relate to any of this, instead choosing to abandon it after shifting development to focus on seventh generation consoles. Recently a member of the private discord managed to obtain some items formerly owned by Black Box, the most interesting of which being a hard disk containing some assets from the aforementioned San Juan free-roam expansion. Don’t get too excited as of course, this feature was cut extremely early into development, most of the findings are just textures, although there is some more interesting things such as basic map geometry and concept art. We also found mentions of a story expansion in some of the San Juan expansion documents but we don’t actually have any assets or anything for it. We found no mention of there being an open-world canyon expansion. This page aims to document some of the findings. I won’t be sharing anything yet as I’ve been asked to wait for a while before showing our discoveries.
TLDR; We found some assets from a cut expansion system for the PS2 version of NFSC.
Please check back on this page every now and then for updates!